LightningGrass & Seattle Graphig figures
Taken from my Revamp blog.
So a friend of mine bought these Graphig figures from a toy vending machine somewhere.
Yep, he has those in real life. They look pretty cute too and I just had to make some based on my OCs, Seattle & Lightninggrass. Since I'm too lazy to cut paper, cover them with transparent tape and find the material for the chains to make ones for myself, I thought i'd just make 3D models in Cinema 4D instead. I've just gotten addicted to it recently too.
First, starting off with some basic shapes.
At this point I haven't figured out how to make the chains drop down. Adding dynamic body to both chains and body would just make the dolls fall through the floor (but not the chains). So that's when I decided to just join the cloner tool containing the little spheres to a spline I drew and made it look like a limp piece of string.
And voila.
After adjusting the lighting, adding more background items and putting on a lot of materials on them, here are my final renders.
I tried making the reflection on their surface look shinier, but for some reason I can't, though their materials are already set to a standard amount of reflectiveness.
This will do, for now.
So a friend of mine bought these Graphig figures from a toy vending machine somewhere.
Yep, he has those in real life. They look pretty cute too and I just had to make some based on my OCs, Seattle & Lightninggrass. Since I'm too lazy to cut paper, cover them with transparent tape and find the material for the chains to make ones for myself, I thought i'd just make 3D models in Cinema 4D instead. I've just gotten addicted to it recently too.
First, starting off with some basic shapes.
At this point I haven't figured out how to make the chains drop down. Adding dynamic body to both chains and body would just make the dolls fall through the floor (but not the chains). So that's when I decided to just join the cloner tool containing the little spheres to a spline I drew and made it look like a limp piece of string.
And voila.
After adjusting the lighting, adding more background items and putting on a lot of materials on them, here are my final renders.
I tried making the reflection on their surface look shinier, but for some reason I can't, though their materials are already set to a standard amount of reflectiveness.
This will do, for now.
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